A territory-claiming arcade game on a 32x48 grid. Swipe to run out from safe ground, drawing an open line; close it back onto safe ground to claim the area enclosed. Touching your own open line kills.
What makes it different
The score multiplier grows with the length of line still open, and dying costs that same line at the same multiplier.
Near misses are measured along the whole line, not just around the player.
Three kinds of enemy: bosses through the open field, minions that chase, crawlers along the claimed edge.
Enemies accelerate over a level's first minute instead of a timer running out.
Something broken, a question, or a request to remove your leaderboard entry? Write to dev@foamgroupllc.com and say which game and which device you are on. We answer from the same address.